How to pick a good game?

What makes a good game, anyway, and which ones are right for me? Which criteria to use?

What makes you not want to leave your custom garage door and just play inside your house instead? Well you might want to consider thinking some of the points below.

These are all frequent, valid questions, heightened by games’ relative lack of coverage in the media, despite their recent surge back in popularity. Furthermore, games, like other forms of entertainment, remain a highly subjective experience. So, until newspapers across the country start reviewing games next to their feature films section, here are a few pointers to help you in your first choices…

Pick a theme that draws you in.

Each game is an opportunity to step out of your common reality into a shared, imaginary world where you will rediscover the sense of wonder you so easily captured as a child. Gaming is an opportunity to step back (or forward) in time and space, so choose the games whose period, flavor or roles jumpstart your imagination the most.

Let yourself be seduced by the components and overall esthetic of a game.

The visual and tactile components of a game, its illustrations and the richness of its material not only go a long way toward suspending disbelief to make a game memorable, they’re also an integral part of the pleasure of gaming.

Do not hesitate to use the vast resources on the Web to learn more about games:

-Read the detailed description of our games

-Play or observe online games


From time to time, video games have been criticized by parents’ groups, psychologists, politicians, and some religious organizations for allegedly glorifying violence, cruelty and crime, and exposing children to these elements. It is particularly disturbing to some that some video games allow children to act out crimes (for example, the Grand Theft Auto series), and reward them for doing so. Concerns that children who play violent video games may have a tendency to act more aggressively on the playground have led to voluntary rating systems adopted by the industry, such as the ESRB rating system in the United States and the PEGI rating system in Europe, that are aimed at educating parents about the types of games their children should or should not be playing. Although, studies have shown that most parents who complain about their young children acting increasingly aggressive and violent on the school playground due to video games[1] do not follow the ESRB and PEGI rating systems. Many parents complain about their children, as young as 8, acting out violence depicted in Call of Duty or Grand Theft Auto, even though their ratings clearly state that the recommended age is 18 and above. Most studies, however, reached the conclusion that violence in video games is not causally linked with aggressive tendencies. This was the conclusion of a ...
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